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This TBC Mining guide will show the fastest and most efficient way to improve your Mining ability from 1 to 375.
Mining skill (obviously). Visit your local mining trainer to get trained.
Mining pick. Can’t mine without one (these are also transformed if you wish however it’s absolutely not necessary however it’s nice to possess. Even if your mining pick magically enchanted, the basic mining animation will remain exactly the same, meaning you’ll actually see that gorgeous demonslaying glow you got put on there. You will only see the glowing light when you equip it as a normal weapon. On our server, a player even used a Crusader-themed enchant on their mining pick and informed me that the proc happens when they mine, but I’m unable to confirm this however it seems really pointless).
It’s an option, but a good one purchase the cheapest pair of gloves that you can locate and then get them enchanted with the mining skill +5 (shouldn’t cost you more than 2g since it requires 3 Truesilver Bars and 3 pieces of Vision Dust). Don’t bother with the +2 enhancement as it’s just not worth the cost.
If you’re an engineer, build yourself a Goblin Mining Helmet, as it will increase by 5 your mining skill.
Be aware that mining nodes appear on the sides of mountains, cliffs, hills etc. So your unlikely to find any ores in the great rolling plains, or even a small hill there. Be aware that Darnassus has NO ore whatsoever! So if you’re an Night Elf and want to mine, you need to get your gear up to Darkshore quickly. In that regard be sure to follow the cliffs or hillsides.
Mine 1 to 65
Estimated number of nodes in mine is 30
This part is simple. Minerate about 50 copper, then process it into smelt. You can follow any of these suggestions for mining routes or make up your own, as copper is so abundant:
*At the level of 50, go back to the mining trainer and take a course in Journeyman Mining.
* Undead: Begin at the point where you enter Deathknell and look out to Brill. Take a turn South and follow the cliffs all the way until The Undercity. Be sure to pass by UC and continue to follow the cliffs to The Bulwark. From there, go North towards Scarlet Monastery, hugging the rocks as you travel. Once you get to the beach, head west and then towards the south and follow the coastal cliffs down until Agamand Mills. Continue to follow the hills south in order to return to your beginning point. Average amount of copper ore in this area will be around 30-40.
* Tauren: Mulgore. The natural landscape of this area makes it easy to walk around. Just pick a starting point along the coast all the way around in the form of a circle. Remember to check out Venture Co. Venture Co mine on your way round. The average amount of copper ore from this mine should be 40-50 lbs.
* Orc & Troll: You can do entire circuits of Durotar However, there is lots of copper in this area that even small routes can be equally effective. My favorite routes include:
* Start at the gates of Orgrimmar and head East to Skull Rock (make sure you go into Skull Rock and mine the ore too). Head a short way south until you reach the point where the Orc is sitting on his own, then return West following the cliff’s edge (keeping the Zep Tower in sight). Continue over the road and up to the high point of the canyon, and then continue to the coast. Continue North toward the cliff face and then turn East and return to Orgrimmar. I get about 30-40 copper ores out of this excursion on a good day.
* Begin at Razor Hill and head West towards Quilboar’s grounds. Take a deep breath and hug the cliff until you are near the river, then go north until arrive at Orgrimmar. Follow the east until you come across the first little farmstead. continue to the south and drop into the canyon. The canyon will open up and head South East until you reach Razor Hill again. It’s possible to find 25-30 copper ores along this route.
* Human: Start at Goldshire and then head east following the cliff line towards The north end of Crystal Lake. When you reach the northern part portion of Logging Camp move South. Continue following the river to the boundary of Elwyn woodland and Duskwood before heading North West back towards Goldshire (make sure that you visit the two mines on this road). This route is likely to yield approximately 30-40 copper ores.
* Night Elves The Night Elves be required to travel to Darkshore because Darnassus is devoid of any minerals at all! Therefore, start at Auberdine and continue to the east until you get to the rocks at the end of the map. You will then head to the south, and hug the cliff’s edge as you proceed. When you get to the point of entry into Ashenvale proceed westwards to the coast and then North returning to Auberdine. Start out from Auberdine and straight to the East (same the way you went at the start of this road) however, once you get to the cliffs, this time , head North. Simply follow the cliffs towards the North and back round the coast, going South again to Auberdine. I like this figure of eight pattern to be easier than using Auberdine in one whole route However, that’s me. Feel free to improvise it. Normally get about 40-50 copper ores from this entire route.
* Dwarves , and Gnomes The place where mining takes place and the best place to start with Dun Morogh! There is no need for an itinerary to get around here, copper is everywhere and if you’re unable to discover a good route on your own is a complete waste of time! But, I’ll show you my preferred route. Begin at Kharanos and continue to Wendigo cave. Wendigo cave (you all know where that is, right?). The cave is cleared and you can proceed West along the cliff line. Carry on until you hit the main road, then go North up to Frostmane Hold. Frostmane Hold. From there, head straight east towards Shimmer Ridge, then North toward Ice Flow Lake. Then follow the cliffs down to Ironforge and then on to Misty Pine Refuge and back up to Kharanos. The average for this run is around 40-50 copper ore.
* A good alternative to this region includes the Gol’Bolar Quarry. It is a circular route that circles the outside, and around the top, then go down to the mines. I’ve been able to extract about 20 copper ores in this short run.
Mining 66 – – 125
Mining Tin, Silver, Incendicite and Lesser Bloodstone
Estimated number and type of nodes for mine = 60
It’s a hassle in the butt, particularly if you don’t have mounted (well its all a pain in the butt if you don’t have a mount) as the Tin Veins your going to require to mine are distributed and less frequent as the Copper you just being mining. Also, you stop receiving levels of skill after approximately level 85 (Silver is the last thing to give you an ability boost). The 100-125 range is also pretty terrible since Tin is green and you’ll be getting skill ups at fewer intervals (just hope it’s that it’s a Silver spawn, instead of Tin which is still yellow to you).
Horde and Alliance even on PvP servers you can still utilize these routes and areas.
Easiest way to level up to 125, is to go to The Wetlands and find Thelgan Rock (its located near the entrance to Dun Algaz – 53,64 for players with addons for location). There is a cave there which is full of spiders and a quest ore known as Incendicite. It is an Alliance only quest, but Horde can still extract the mineral. Now the ore itself is worthless and only used for the quest however, you can mine it beginning at level 65 up to level 125. Nodes are respawned quickly, and you can increase your mining in less than an hour if you’re the only one in the cave.
If you’re an Alliance and would like to take on the quest, visit Pilot Longbeard in The Miltary Ward in Ironforge for the starting quest. He will send you about the quest to pilot Stonegear in Kharanos and he will then give your the required quest.
Thanks to everyone who suggested this, especially Plog
Lesser Bloodstone Take a trip to the cave located in north east Arathi Highlands, just to the east of Hammerfall (path to cave is located at 80,40) and mine the nodes inside. It’s used in the quest chain which was started within Booty Bay by Corpsoral Kaleb (in the tavern). It’s only necessary to keep four of them for the quest.
Thank you for this one to Garleth for this one
I have actually combined two of my routes on this site, if I have time. These are:
* Start with The Crossroads and head West towards the beginning of Stonetalon Mountains. Then head south, hugging the cliffs while you go. Continue to follow the cliffs all the way down to arrive at Blackthorn Ridge, just north of Razorfen Kraul. Follow the cliffs to the main road and cross over. Continue east, then north all the way to the point of entry to Dustwallow Marsh. Continue to go north until you get to Northwatch Hold and then head toward The Raptor Hills and the Quilboar Village. Return toward The Crossroads.
Start at the bottom of the Great Lift in Thousand Needles and go northwest until Camp Ethok, following the faces of the cliffs as you go. Continue on till you reach the boundary between Thousand Needles and Feralas, then cross over to the opposite part of Thousand Needles and follow the cliffs south. Take a detour once you reach Highperch, as there are several Tin / Iron veins here. Continue to the south until you come to The Screeching Canyon. Do a quick walk through the cave here and pick one or two veins which usually occur here. Continue south past Freewind Post and until you reach Windbreak Canyon. From there, head north, taking a cliff-face hug while you make the climb up to Splithoof Crag. There is an Centaur Village on the cliff, as well as caves that contain 4 or five veins (both Iron and Tin). Mining it. Go north to Darkcloud Pinnacle and back to the Great Lift.
Combine the two above routes for the 90-minute (ish) walk that can result in 100+ copper. 50-70 Tin and 30-40 iron.
There are only two other places that I bother mining for Tin, and that’s:
* Hillsbrad Foothills This is not a route, just do full circuits.
* Ashenvale: Again no real route, just do full circuits.
You can also try these locations:
* Wetlands: Start with Dun Modr and follow the cliffs to the southeast down towards Raptor Ridge. From there, you can either head towards Grim Batol If you’re at in a sufficient level enough to take on the challenge, or continue along the cliffs to Mosshide Fen and onto The Igan Rock. From there, head to Dun Algaz, then north towards Angerfang Encampment and onto Whelgars Excavation Site. Continue north until you reach Ironbeards Tomb and back to Dun Modr.
* Redridge Mountains: Start in Lakeshire and head north until Rethban Caverns and follow up to Renders Camp. Take a southerly direction and follow the cliffs up to Alther’s Mill. Carry on east towards The Tower of Ilgalar and follow that loop to the south, heading towards Renders Valley. Continue on to Lakeridge Highway and over to The Three Corners. Return to Lakeshire.
Mining from 126 to 175
Mining Iron and Gold
Estimated number and type of nodes for mine is 100.
*At level 125, you can go back to the mining teacher and begin to learn Expert Mining.
From now on , both Horde and Alliance can follow this guide effortlessly, which means that I’ll not have separate sections.
* Follow this Thousand Needle route mentioned above however, make sure to visit The Shimmering Flats as well this time.
* Desolace If you’re Horde starting point is Shadowprey Village and head into the Valley of Spears. Continue on and out and back towards the Kodo Graveyard (you could do a quick circle or move on here). Go east towards the Magram Village, and then turn around before heading back towards Shadowbreak Ravine. Continue on to the Mannoroc Coven to the west. Continue west until and through the Gelkis Village and make your return journey to Shadowprey Village. If you’re Alliance you can start at Nijel’s Point and head southeast towards Sargeron and then south until you reach Kolkar Village. Kolkar Village. From here you could carry on down south and complete the Horde run , or go west to The Kodo Graveyard. At there, the Kodo Graveyard, head northwest toward Ethel Rethor and then northeast toward Thunderaxe Fortress. Then, follow the road to the north, and then up until Tethris Aran and then back east to Nijel’s Point.
* Ashenvale Start at the entrance to Ashenvale at The Barrens and head to the west. Do not go through the Battleground entrance (only when you are a Horde) and carry on to the river. Follow the river to the north, trying to keep the river as close to the bank feasible and to see spawns every side. Continue to follow the river until you arrive just ahead of Xavian in the north. Head east towards the next river and cross over to Saytrnaar and then onto Forest Song (watch out for those elites). Then head south to the Warsong Logging Camp if your Horde or skirt it if your Alliance and continue on down into Felfire Hill and onto Demon Fall Canyon. Continue to the west, passing to the west through Nightsong Woods and back to your start point.
* Badlands: Begin at Apocryphens Rest and continue south to Camp Cagg, then east to Mirage Flats. Follow the cliff face all the way to Camp Boff, past Agmonds End. Continue north , past Dustwind Gulch and onto Hammertoes Digsite before heading northwest to Angor Fortress. Now follow the cliffs west until Kargath (or close to it should you be in an Alliance) and then back down until Apocryphens Rest. Make sure you divert at every point where it is where the Rock Elementals gather and do a quick tour of their spawning spots.
* Arathi Highlands: start at Thandoll Span and head east then north to Boulderfist Hall. Follow cliffs round to Witherbark Village and continue north until Hammerfall. If you’re Horde then loop around the side part of Hammerfall and continue on to the west. If you’re Alliance, go as far Drywhisker Gorge (remember to check inside and out, both Horde and Alliance) before looping around Hammerfall to the south , and back up toward the northern part of the cliffs. Take the west cliffs to Dabyries Farmstead and then head south to Refuge Point and back down to Thandoll Span.
* Alterac Mountains: start at the entry point to the Ruins at Alterac and continue to the west of The Growless Cave. Follow the ridge around the ruin and go to the end. Then drop to the ocean (you may make a series of leaps to reach the coast, without dying). Then head north to Dandreds Fold. Head east through The Uplands, zigzagging between the two cliffs along the way until you arrive at Strahnbrad. Continue on the road to your starting point. If you’re at a good level, go into the wreckage and do one quick sweep.
* Stranglethorn Vale: couple of smaller but great routes here. The first one is north in Grom’Gol Base Camp. Start in Nessingwarys Expedition and follow the hills to the north of the three set of ruins (Kalai, Balal and Zuuldaia) before turning back to the north of them and then return at Nessingwarys Expedition. The second route begins with Kurzens Compound to the north of Zul’Gurub entrance. After a quick loop around the compound, go south to the Mosh’Ogg Ogre Mound. If you’re at a higher level, then do a sweep through the cave and continue to the south to the Ruins of Zulmamwe. Continue to the south, passing through and past the Crystalvein Mine and the Ruins of Aboraz. Continue to the Mistvale Valley, and then head west towards the main road. From here either head to Booty Bay or follow the road back to north until you reach your point of departure.
* Swamp of Sorrows: couple of lovely little spots here. Take a look around Ithariuss Cave where the Green Whelps are and also within The Stagalbog. Be sure to look inside the Stagalbog.
[ Edited post by Highlander Highlander
Mining From 176 to 250
Mining Mithril and Truesilver
Estimated number for nodes to mine = 125
At level 225, go back with the mine trainer, and you will learn Artisan Mining.
We now come to the real money making stuff, Mithril. This stuff is used in such quantities through Engineering and Blacksmithing that you will always be able to sell what you mine to make a return.
* Blasted Lands simply complete a full circuit, simple.
* Searing Gorge: again, simply complete circuits. You can follow what I did and run one full circuit around the outer perimeter of Searing Gorge, then drop down into The Cauldron and do a circuit of the entire area (inside and out). Be aware that at level 230, it is possible to extract Dark Iron, so pick the Dark Iron up, too.
* Badlands Two great places here. First is Camp Cagg. Simply make a circle around it including the rock Elementals the spawning point as you move. The next place to go is Lethlor’s Ravine. If you start at the Master Dragonscale Leatherworker and head into the Ravine and continue to the north , then back out and south past Uldaman back entrance, then you’ll find a large amount of Mithril.
* The Hinterlands: start at Aerie Peak, and follow the cliff face to the south and east. You can now follow the south face of the cliff until you get past Jintha’Alor, then north up to Seradane and then back west towards Aerie Peak.
* The western Plaguelands do circuits of the Ruins of Andorhal.
* Azshara: start at the Legash Encampment and head east to the Bitter Reaches. Continue in the north and return to the west, along the coastline passing the Jagged Reef before heading all the way back to Lagash Encampment. Lagash Encampment again.
* Winterspring: Begin at the Timbermaw tunnel entrance and take the cliffs east over The Hot Springs and all the up to Starfall Village. Just before you get there take a turn south to Lake Kel’Theril and then follow the cliffs west all of the way back to your starting point.
* Felwood: only if your there. Do not go out of your way to mine here, but if you happen to be in the area (i.e. crushing Timbermaw rep) and then you should look for the occasional Mithril nodes in this area.
* Stonetalon Mountains: quick circuit of The Charred Vale can net you around 10 Mithril ores.
* Desolace: grab yourself some of the underwater breathing remedies and go towards Ranzajar Isle. There are a lot of Mithril nodes in the sunken ruins in the area and very few people are mining them. You can also go on The Valley of Spears and down to Mannoroc Coven to pick up Mithril Nodes in Mannoroc Coven.
* Tanaris It’s an extended one however, it is worthwhile. Do full circuits of Tanaris However, drop in The Noxious Lair and The Gaping Chasm to discover the nodes that virtually nobody mines, unless they are questing in there.
Mining 250 – 300
Estimated number or nodes for mine is 160
This is the reason you took up mining, Thorium. What a moneymaker. Also, you’re looking for Arcane Crystal from the rich veins, which will sell for about 20g each (depends on your server).
* Un’goro Crater: just go round and around the crater ensure that you go into The Slithering Scar and take a detour into Fire Plume Ridge. There is loads of Thorium available and that’s why it is constantly cultivated, which means you’ll be competing with nodes here.
* Azshara begins from the Ravencrest Monument and follow the coast cliff round until you reach the Tower of Eldra. Return to the west and you will find Eldarath’s Legash Encampment in a zigzag pattern that runs from coast to coast. It is also possible to stop in Eldarath’s Ruins of Eldarath and collect the couple of nodes that are spawned there. Azshara isn’t a great area to mine Thorium because of its geography however that doesn’t mean its less popular and you’re likely to encounter less competition.
* Winterspring: Begin at Everlook and proceed south to the Ice Thistle Hills. Do a quick sweep of the yeti cave and then back out and to the south. Keep going till you get the Owl Wing Thicket and make small circles there. Now you can either carry further south to Frostwhisper and Darkwhisper Gorge’s if your happy with the fact that you’re not surrounded by elites, or you can head westwards towards Mazthoril to find the somewhat lower level elite area. When you arrive at Mazthoril You can choose to go through in the cave’s main area (only suitable for Druids and Rogues or Hunters) or go on into Lake Kel’Theril and back round to Everlook.
* Blasted Lands * Blasted Lands: Not a massive amount of Thorium to be had here, but ideal for a quick run whilst your looking for Mithril.
* Searing Gorge: same as the Mithril run above.
* Burning Steppes: No real decent run here. Simply do full circuits, picking Up Dark Iron as well.
Eastern Plaguelands begin from Tyr’s Hand and head north through Lights Hope Chapel. Go past The Noxious Glade and continue to Northdale. Travel west towards Northpass Tower and then south to Blackwood Lake. Continue to the south, passing through the Pestilent Scar and continue on to Lake Mereldar and back to the beginning point. You might want to put off a quick trip towards The Fungal Vale, in between Northpass Tower and Blackwood Lake.
*Western Plaguelands: Begin from The Weeping Cave and head south to Gahrrons Withering and then west to Dalsons Tears. Continue northwest from here until the edge of Felstone Field and take the cliffs north to The Northridge Lumber Camp. Follow the track up to Hearthglen and then turn back at the top of the watchtower. Take a left and follow the rock faces all the way up to The Weeping Cave.
Mining 300-375 Guide
by Highlander on EU-Terenas
300 – 330
Mining Fel Iron
Estimated number and type of nodes for mine is 30
Mining, mainly Fel Iron.
Begin from beginning at the Dark Portal and turn to face neither nord-west. Moving along the edge world clockwise in an anti-clockwise pattern around the reverse of the Dark Portal and loop round. Continue following the world’s edge and you will end up in Void Ridge. Take either this small shortcut towards Zeth’Gor or continue around the mountains before looping back south towards Zeth’Gor in the same way. Follow the line of the mountain down until Spinebreaker Post and onto the Expedition Armoury. Keep following the edge of the owrld until you reach site where the Ravagers are. Then, head north. Stay to the east side of the crumbling walls leading into Hellfire Citadel and then drop down and climb back up when you get to that Citadel proper. Continue north, skirting round Thrallmar on the west side until you are at the edge of the world. If you’re Horde, you’ll need to go back through Thrallmar before heading north to The Forge camps. If you’re in the Alliance, head south to Thrallmar and then loop back to for the Forge Camps. From here , head east to follow the mountains then south. If your really daring (read: suicidal) then climb up the Abssyal Shelf and explore every node on the shelf. If your flying, there’s usually one or two nodes that you can get to without death however, to be honest it’s not worthwhile.
Then return towards your Dark Portal to complete your tour.
Start at the gate to Zangarmarsh and head north round all the giants of elite (really must be level 68+ so that you don’t get too much aggro) and head east towards Telhamat, the Temple of Telhamat. If your Alliance rides/flies straight ahead, do so. Horde should just detour slightly toward the south. Head up to Mag’har Post and back down and around in The Pools of Aggonar. You will complete a circuit around the pools, then head south until you reach the Citadel. You can drop down, then climb up, and then head towards the southern edge of The Great Fissure. Complete a quick counterclockwise circuit within The Great Fissure before then go south and up into the main Stonescythes nesting zone. Then descend into Den Haal’esh and then north and east and follow the mountains until the Ruins of Sha’Naar.
It is also possible to continue mining Thorium. Thorium is rich. Thorium viens will remain green after about 340. Also, refer to the guide 1 to 300 for routes.
330 – 355
Mining Fel Iron and Adamantite
Estimated number of nodes in mine = 25
Continue to Nagrand to explore Adamantite mining and more Fel Iron mining.
Begin at the gate to Terokkar Forest and head west past Kil’Sorrow Fortress and round the back of Telaar and onto Oshu’gun. Continue following the mountains around and all the way to where they meet the Ancestral Grounds. Then head east, following the road that leads to Telaar. Take a left before Telaar and descend into the valley which leads to Telaar and the Ring of Trials. Keep heading east to The Windy Reed Village then head to the south, and continue on past the Burning Blade Ruins before returning to the strating point.
Begin at the entry point to Zangarmarsh and head east past the Laughing Skull’s Ruins and on toward the Throne of Elements. If you’re flying, look around your Elemental Plateau for the nodes that are spawned there. Now head back tot eh north end of Garadar and continue towards Halaa. Go down into the valley and then pick up the nodes within the cave. Return to the top of Sunspring Post. Take a walk towards the Ancestral Grounds and then north, past the Forge Camps, and then up until Warmaul Hill. It’s worth exploring the main cave inside Warmaul Hill as there is almost always at least 2-4 nodes there.
355 – 375
Mining Fel Iron and Adamantite
Estimated number of nodes in mine = 30
You can remain in Nagrand and follow the above routes, only this time you’ll be picking up all the Rich Adamantite Nodes you had to get rid of or:
Continue on to Shadowmoon Valley.
Most straightforward is to take the main road in a circuit. Simple really, but I’ll mention a few of the more compact routes I’ve taken as well and require an air-borne mount.
Starting from The Sanctum of the Stars, continue south on the Path of Conquest to the limit of the universe. From there, head south east up into Netherwing Ledge. Perform a quick turn and then head back to Dragonmaw Fortress area. Aim towards The Wardens Cage and then back towards Snactum of the Stars. Snactum of the Stars.
Begin at the entry point to Terokkar Forest and head north past Shadowmoon Village and onto Coilskar Point. There’s a cave in Coilskar point which usually has at least one node in, but I’m not the type to go there. Fly to the Shattered Fields and then round the back of the Altar in Sha’tar. Then, aim for the Coilskar’s South of Sha’tar and continue to loop around The Hand of Gul’dan before heading onto The Deathforge. I believe it’s worth the effort to clear all the mobs that are inside due to the amount of nodes you’ll find however you might not need to bother. Now head south west to Illidari Point and then north towards The Legion Hold and back to the point from which you began.
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